We’ve seen it with Fall Guys, The Division, Destiny, and Hitman 3 ( kind of). That an online-only launch has gone awry isn’t exactly surprising. “We’re aware that a small percentage of players are encountering certain issues and our teams are proactively gathering information and working on updates and fixes,” representatives for Square Enix told me yesterday via email. As of this writing, the Outriders server status website lists multiplayer as “operational” and core components as having a “major outage.” (Hmm…) Earlier today, core components were marked as “operational,” while the multiplayer service showed up as “partially operational.” Hopefully this page, the Outriders status checker, will be empty some day soon (Screenshot: People Can Fly / Kotaku) These connectivity hiccups have persisted into the game’s second day, something People Can Fly acknowledged in a tweet. (My personal favourite? A Reddit post headlined, “Are the servers on Enoch too?”) Kotaku’s John Walker tweeted that the Xbox servers went down when he was at the end of a mission and then wouldn’t let him back into the game at all. Social media channels are rife with users sharing similar experiences. It took us another 11 minutes to party up again. After about an hour of play, I got booted from our session at the start of a mission. We’re both playing on PlayStation 5, and both of us have relatively stable internet service. Last night, I teamed up with Kotaku’s Zack Zweizen to test out the co-op. (The key there was simply to practice patience, life’s rarest virtue.) Some couldn’t even get to that initial frozen screen, while others ended up getting kicked from the game in the middle of missions. Some players were unable to get past the initial load, stuck on a perpetual “Signed in!” screen. Outriders launched yesterday to a sputter of sorts across platforms.
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